The Metafire beta is live now. Test it out here
Announcement of Project
Project plan was announced
Tokenomics Design
Hyper deflationary MR tokens on will be the utility token in the game ecosystem. The tokens will be used for staked games and in-game rewards. Tax and fixed supply over time makes the token hyper deflationary.
Token Allocations
200,000 MR tokens (20% of fixed total supply) will be allocated for the institutional investors and large capital providers who helped to kick-start the project and run marketing campaigns. The tokens will be distributed based on the collaborations of each stakeholder
Presale
200,000 MR tokens (20% of fixed total supply) will be available for presale. Tokens will be instantly transferred to buyer's wallet address. The funds raised in presale will accelerate the development and also will be used for liquidity during listing.
Token Launch
Public listing of MR token. All the remaining tokens with project wallets or team wallets will be added to liquidity.
V1 Multiplayer game release
First version of MetaFire multiplayer FPS game to public. Initially only single scene is available with a limit on number of players per game. Staked games only will be launched in V1, and only token holders can play. Players can stake tokens and prize is divided between winners/top players. There's no limit on number of games that can simultaneously run but it will depend on server bandwidth
V2 Multiscene game release
Multiple scenes are available with a limit on number of players per game. Free games will be included where players play without staking and prize is divided between winners/top players. Free games will run ads.
Monetization via Ads
Billboards, any flat surface or even sky will be used to display non intrusive ads throughout the scenes in the metaverse. Publishers can pay for ads using MR tokens and a fair share of this revenue is rewarded to game players as prize. This helps running free games and also brings revenue to treasury other than tax system.
Custom weapons, enhancements and feature updates
In-game customisation is enabled through this version and might include third party integrations, in-game shop and more
P2P game servers
In addition to centralised game servers run by project, this update will bring open source server software that can host games in a region, adding more decentralisation. This will also bring a very low latency gameplay, where users need not have to reach all the way to central servers.
Custom scenes editor with a full feature release
Every extra features and performance improvements will be done in this release, to help the game scale and function as a complete metaverse of interconnected games.
More on the way to here..
Last updated 8 months ago